UPDATE 0.4.0 - THE MODIFIER UPDATE
update 0.4.0 - THE MODIFIER UPDATE
- **ADDED MODIFIERS!**
As of right now, there are 5 modifiers that can be toggled in the Armory:
Precision - If any of your arrows don't hit an enemy, you die
Quiver - You have a limited amount of ammo. Killing enemies gives you ammo. If you have no ammo, you are given some
Omega - Shooting is disabled until you reach a specified point on the map. Your health is doubled
Singleshot - You can only shoot one arrow at a time
Doubles - Every enemy spawn is doubled
More will possibly be added in the future
- added a stats screen on the time trial end screen that shows you various stats about your run performance
- there are now teleporters in the armory that transport you to levels instead of magical air
- teleport distance now compensates for your height! this should make tall players and short players a bit more equal. (for example, you can make those high up teleports in bunker even if you're 5'0!)
- walking has been buffed. you now move a bit faster, and the penalty added onto your teleport delay for walking has decreased
- arrows now have visible trails! it's something i've been wanting to do for a while, but only now found a good solution
- replaced the Strafe enemy in arena with a new enemy called Burst. take a wild guess at what it does :p
- added levers
- reworked buttons to not be as annoying and fragile
- the scout now has a new mesh with some animation! it is definitely still a concept and not final at all.
- added options to disable turning and walking for people with drift. they can be found in the "turn mode" slider and the "walk mode" slider
- added interpolation for walking! basically means that walking should feel way smoother now
- the switch bow hand button is now a lever
- fixed a bug where arrows would get sucked into the wall if you were shooting close to it
- tweaked particles
- tweaked post processing
- fixed some issues with opening and closing the pause menu
- enemies now physically collide with each other
- enemy hit and death sounds are not affected by distance, meaning you can hear them from across the map
Files
Get Doubleshot (VR)
Doubleshot (VR)
Fast paced bow-and-arrow VR shooter
Status | In development |
Author | august creations |
Genre | Action |
Tags | Speedrun, Virtual Reality (VR) |
More posts
- UPDATE 0.3.010 days ago
- UPDATE 0.2.117 days ago
- UPDATE 0.2.019 days ago
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