UPDATE 0.4.0 - THE MODIFIER UPDATE


update 0.4.0 - THE MODIFIER UPDATE

- **ADDED MODIFIERS!**

As of right now, there are 5 modifiers that can be toggled in the Armory: 

Precision - If any of your arrows don't hit an enemy, you die

Quiver - You have a limited amount of ammo. Killing enemies gives you ammo. If you have no ammo, you are given some

Omega - Shooting is disabled until you reach a specified point on the map. Your health is doubled

Singleshot - You can only shoot one arrow at a time

Doubles - Every enemy spawn is doubled

More will possibly be added in the future

- added a stats screen on the time trial end screen that shows you various stats about your run performance

- there are now teleporters in the armory that transport you to levels instead of magical air

- teleport distance now compensates for your height! this should make tall players and short players a bit more equal. (for example, you can make those high up teleports in bunker even if you're 5'0!)

- walking has been buffed. you now move a bit faster, and the penalty added onto your teleport delay for walking has decreased

- arrows now have visible trails! it's something i've been wanting to do for a while, but only now found a good solution

- replaced the Strafe enemy in arena with a new enemy called Burst. take a wild guess at what it does :p

- added levers

- reworked buttons to not be as annoying and fragile

- the scout now has a new mesh with some animation! it is definitely still a concept and not final at all.

- added options to disable turning and walking for people with drift. they can be found in the "turn mode" slider and the "walk mode" slider

- added interpolation for walking! basically means that walking should feel way smoother now

- the switch bow hand button is now a lever

- fixed a bug where arrows would get sucked into the wall if you were shooting close to it

- tweaked particles

- tweaked post processing

- fixed some issues with opening and closing the pause menu

- enemies now physically collide with each other

- enemy hit and death sounds are not affected by distance, meaning you can hear them from across the map

Files

DoubleshotPC_11_20.rar 560 MB
20 hours ago
DoubleshotQuest_11_20.apk 700 MB
20 hours ago

Get Doubleshot (VR)

Leave a comment

Log in with itch.io to leave a comment.