pre-release 5.0


pre-release 5.0

this is a big one, and im gonna forget some stuff.

why is this the first update in over a month? the short version is that i encountered a ton of project management issues that i'm still dealing with.

- new tutorial! this is very unfinished and im gonna change it a lot. if it's your first time playing, it automatically puts you

in the tutorial.

- physics based hands! i'm using a hybrid method, where your hands are only physics based when they need to be

- new physics based props in the armory and the tutorial

- every enemy has had their health and speed nerfed individually

- graphical tweaks

- the teleport hover sound should be less obnoxious

- snap turning now has a bit of motion to it to make it less disorienting

- enemy arrows move slower

- new outline shader. it's applied to various things

- new hand offset system. your changes should actually save now.

- added more effects to enemy death

- made teleport more reliable at high framerates

- tons of misc. improvements and bug fixes that i forgot

- removed quiver modifier. i wasn't really happy with it, and it was causing a lot of issues in the code. 

i'm def gonna revisit it eventually tho so dont worry

also theres a new update naming scheme. 

example: UPDATE 0.5.0 = pre-release 5.0. UPDATE 0.4.1 = pre-release 4.1

happy new year!

Files

DoubleshotPC_12_31.7z 729 MB
61 days ago
DoubleshotQuest_12_31.apk 727 MB
61 days ago

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