pre-release 5.0
pre-release 5.0
this is a big one, and im gonna forget some stuff.
why is this the first update in over a month? the short version is that i encountered a ton of project management issues that i'm still dealing with.
- new tutorial! this is very unfinished and im gonna change it a lot. if it's your first time playing, it automatically puts you
in the tutorial.
- physics based hands! i'm using a hybrid method, where your hands are only physics based when they need to be
- new physics based props in the armory and the tutorial
- every enemy has had their health and speed nerfed individually
- graphical tweaks
- the teleport hover sound should be less obnoxious
- snap turning now has a bit of motion to it to make it less disorienting
- enemy arrows move slower
- new outline shader. it's applied to various things
- new hand offset system. your changes should actually save now.
- added more effects to enemy death
- made teleport more reliable at high framerates
- tons of misc. improvements and bug fixes that i forgot
- removed quiver modifier. i wasn't really happy with it, and it was causing a lot of issues in the code.
i'm def gonna revisit it eventually tho so dont worry
also theres a new update naming scheme.
example: UPDATE 0.5.0 = pre-release 5.0. UPDATE 0.4.1 = pre-release 4.1
happy new year!
Files
Get Doubleshot (VR)
Doubleshot (VR)
Fast paced bow-and-arrow VR shooter
Status | In development |
Author | august creations |
Genre | Action |
Tags | Speedrun, Virtual Reality (VR) |
More posts
- pre-release 6.027 days ago
- UPDATE 0.4.196 days ago
- UPDATE 0.4.0 - THE MODIFIER UPDATENov 21, 2024
- UPDATE 0.3.0Nov 11, 2024
- UPDATE 0.2.1Nov 04, 2024
- UPDATE 0.2.0Nov 02, 2024
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