pre-release 6.0


hey  h

hi

- **NEW TIME TRIAL - Ventilation**

A straight forward and short time trial with around the same difficulty as Prison?

This one is a huge jump in visual quality from the previous ones. I'm new to visual art in general so

this level was a huge learning experience for me, and suprisingly fun!

- I've made changes to the doubleshot mechanic itself to make it a bit easier to learn 

while keeping muscle memory and the skill ceiling the same. Basically, the timing for your second

shot is MUCH more generous

- The bow's nock has been visually updated as well to provide more feedback to your actions

- Completely redid all the enemy code from scratch. This should make it much easier to make new enemies

and to tweak existing ones. The enemies now have visual healthbars with colors. When hit, a pop-up

showing how much damage was dealt appears. The max amount of damage you can do with the bow is 20.

- The flyers work and look different now

- New enemy: The chunk. (it's got a buncha health)

- Teleport physics have been completely redone to be more efficient and generous

- Improved performance of dynamic sunlight

- General performance improvements for lighting all around

- Fixed bug where your left hand would disappear after restarting the level with the bow in your right hand

you're welcome legend

- Teleporting through or around boxes doesn't send them flying anymore

- Removed "Arrows Shot" and "Arrows Missed" statistics from end screen to make it less crowded

- Physics hands are more slippery, making it easier to smoothly and gently caress objects :]

- Fixed issues with spawning in backwards

- Removed the teleport to arena. It wasn't working anyway, and I didn't want to confuse people.

Again, I'm definitely gonna work on arena again at some point in the future, but right now I have other priorities

Files

DoubleshotQuest_2_3_25.apk 729 MB
27 days ago
DoubleshotPC_2_3_25.7z 783 MB
27 days ago

Get Doubleshot (VR)

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